Every five points you put into a skill will unlock a bonus. With the exception of the nine passive ones, skills have three tiers. So they added a nifty deterrent: skill tiers. But Runic Games undoubtedly assumed a lot of players might be tempted to do that.
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Sure, you could allocate points willy-nilly, and that might work. (Those who are math inclined might have noted that the level cap in Torchlight 2 is 100). Not nearly enough for each of the character’s three skill trees. Meaning that there are about 134 total skill points. There’s only somewhere in the range of 34 total, so they come slowly. In addition to the one gained per character level, you’ll get one skill point per fame level, something earned from quests completed and monsters killed. Not that I’m speaking from experience or anything. Skimp on vitality, and you’ll just end up getting your face smashed until it no longer resembles a face, but a visual representation of how bad you are at video games. Vitality is one of the more important stats for all classes, especially with the harder difficulties. And each level gained awards skill points and stat points, all to be allocated as you choose, requiring a smidgen of common sense. Once you start playing, you’ll start earning experience, and experience leads to leveling. They don’t disappear when you use them, so dropping one before you die gives you a quick shortcut back to battle with minimal downtime and cost. Dying repeatedly will cost you, but if you’re savvy, you can save money by making strategic use of the waypoint scrolls. The death penalty-respawning in town for free, or at the start of the current map you’re in-can stack up. Veteran felt challenging, but not overly punishing. Since I actually wanted to finish the game on my first play through, I left this off. Then there’s hardcore, which makes death permanent. Once you’ve chosen your character, and what face they’ll adorn (which is about the only customization option in the game, aside from sex and the all-important hair style/color), you choose which difficulty you’ll play the game under, either Casual, Normal, Veteran, or Elite. For my first playthrough, I went with the Berserker. To assist in spilling these buckets, there are four character classes to choose from: the Outlander, the Engineer, the Embermage, and the Berserker. But it’s a fun disconnect, like someone took a Saturday morning cartoon and said, “let’s add blood.” And add blood they did. In fact, there might be a disconnect between the game’s stylistic art and its gore. But since the camera is pulled far enough back, and the art-style is so colorful and vibrant, I don’t see how any of it could ever be considered disturbing. Countless pints of blood will spill, and countless monsters will explode before your eyes. The varied locations are vibrant and colorful, and while it is cartoonish, it’s not exactly childish.įor starters, it’s gory.
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In 10 years, the art style will still work, and will still be fun to behold, technical limitations aside. Torchlight 2’s stylized cartoonish appearance will undoubtedly age well. Torchlight, in general, has carved out an artistic style all its own. The 4 th act is the short, little epilogue act too.īut broad strokes are where the graphical similarities end. Even Torchlight 2’s Act 3 is overly green, much like Kurast.
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And by this point, if any action RPG has anything resembling acts, the 2 nd one had better be set in the desert. Just like Diablo, the game is divided into four acts. However, there are a few similarities, perhaps intentionally. Putting aside terrible puns for the time being, Torchlight 2 has a lot in common with its predecessor, but it does enough to stand apart. And in some ways, Torchlight 2 is quite the Diablo clone, but considering that two of the minds behind Torchlight 2, Max and Erich Schaefer, also helped to create the original Diablo, it was a schaef bet that Torchlight 2 would be something more. Rightly so, since the original Diablo pioneered the genre. Diablo clone is a phrase tossed around a lot when it comes to action RPGs.